Gamifying the Electives for E-Core Courses 3 and 4
Suzan STAMPER, Tess HOGUE, Delian GASKELL, Rebecca FARMER and Kin TANG Started from 1 September 2021
This project aims to gamify elements of Courses 3 and 4 in the newly proposed E Courses that will be implemented in the Center for Language Education (CLE) Core Curriculum for Year 1 students.
“I play, therefore I learn”: Implementing gamification as a communicative language teaching approach for effective language teaching
Nick WONG and Kasina WONG Started from 1 August 2021
The project investigates the use of gamification in LABU2060 Effective Communication in Business provide guidance for other language teachers to enhance students’ engagement through gamification on the course and learning tasks in lessons, and the findings can directly contribute to the course revision exercise on all 1000-4000 levels.
New Common Core Course Development
Melissa MEGAN Started from 20 May 2021
The Healthy Lifestyle Course (HLTH1010) is a compulsory, one-year course for all undergraduates to learn how to maintain a well-balanced and healthy lifestyle that will help them to effectively manage their life, learning and work.
Implementing Virtual Reality application as a job interview practice tool for business students and beyond
Kasina WONG Started from 1 January 2021
The project investigates the use of a Virtual Reality job interview application to increase job interview practice time for students in the Effective Communication in Business course.
CoP - Enhance Students' Intercultural Learning Experience and Competence
Melissa MEGAN Started from 1 September 2020
Coastal Environmental Investigation
Elza TSANG, Cindy Lam and Stanley Lau Started from 1 July 2020
This project develops a mobile app incorporating gamification with lab simulations in delivering knowledge and other learning activities of laboratory course such as field trips, laboratory sessions and report writing.
RMBI Capstone Project
Nick WONG and Derek Wong Started from 1 January 2020
Competency-based Common Core Foundation English Communication for Year 1 students: Integrating innovation in education technology and blended learning within a learner-focused competency tracking framework
Delian GASKELL, Rebecca FARMER, Kin TANG and Liza YEW Started from 19 December 2019
This project replaces the existing Common Core Foundation English Communication for Year 1 in the Center for Language Education (CLE) with two new courses adopting a competency-based approach to enable the courses to move away from proficiency-based learning and towards the skills, mindsets and habits needed to build the specific set of competencies needed to succeed first in students’ universi
Augmented reality teaching and learning in a laboratory course
Elza TSANG, Cindy Lam and Stanley Lau Started from 1 July 2017
The project develops a mobile app integrating augmented reality (AR) simulation aids with multi-modal learning resources to facilitate experiential learning in a science laboratory course. It includes providing useful English resources for field trips and lab report writing.
Recently Completed Projects
Mastering the technical vocabulary of STEM
Kam-yin WU, Irene NG, Anna P.S. YU, Jerry WONG, John FUNG, Joyce LEE and Eric LEE 1 September 2017 – 31 July 2021
The project develops online resources to support students of science, technology, engineering and mathematics (STEM) in their learning and use of technical vocabulary.